Wednesday, 1 June 2011
Project 3 - Conceptual Statement
At last i have an idea! i have decided to make my interface an interactive game situation with the film in which the player ends up with 2 different endings to the film as a whole, i narrowed it down to just the final scene from the film which is a firefight so i decided to incorporate that into my design. My main idea was to place the viewer in the position of the main character, The Wolf. While playing the game the player would have to pass "tests" in order to progress the narrative of the story thus providing an instant sense of the player actually getting somewhere with their interaction, the player MUST pass the first test in order for any narrative too continue but the second test provides an option of 2 endings. Ending 1 : The player Shoots the Pig and regains their honour. Ending 2: The player fails to shoot in time therefore dies because of this. This can give the player their own choice as to the ending, depending on how they like the character and whether or not they would like to see him punished by the end of the film or to see him succeed and regain his honour. I will have two switches involved in this interface to avoid having a spaghetti of wires and over complicating things. The first switch will be a push button placed in the centre of the chest and the second being a tilt switch that is attached to a ring that will go around the players thumb. The tilt switch will be activated when the player pulls bag their wrist towards their body which is my way of representing recoil from the gun adding the shooting element into the interaction. I drew inspiration of this project from a game i remember playing in the special features menu of a harry potter DVD a while back. Basically in that game you had to escape from fleeing spiders by choosing a direction that the car would turn, creating a maze out of footage from the movie. At this stage it was getting close to hand in and i realised i needed to really get working so that i at least have something to hand in. I had developed the idea at first from being a bunch of buttons on a sort of control pad which would have 3 or 4 seperate push buttons that would be coloured differently, each button would have to be pushed when the corresponding button clour appeared on the screen, sort of creating a guitar hero style feel to the game. I wanted a more relevant set of controls involved with my interface to give it more character and make it feel more immersive into the films content. This is when i decided to bring in the tilt switch ring and chest button, the tilt ring to create the recoil feel, and the chest button was my way of showing the option to kill someone, through placing the button near the heart showing the option to stop the targets heart from beating (with a bullet!) Thus extinguishing his life.
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