Tuesday, 30 October 2012

Final Presentation and Summary

Our Final presentation day has dawned on us again, and though it wasnt as smooth going as i might have liked we have finally got everything working and running together. Our exhibition had to be standalone this time round, and we went to quite a lot of effort to sort out an interesting playing space for the viewers. Our exhibition was styled to look like a bedroom, a place that I felt was relevant to the project as it is a place that most children would have been read bed time stories, and thought up interesting worlds and directly linked to our project through the idea of storytelling and immersing people within a new world. It also directly linked to the content of our game being a dream that a child is having as he sleeps in his bed.

All together we have a Bed which mulitple people can sit on to play or watch the game. We have a large monitor which we dressed up with a curtain rod and curtains to make it look like a window, we have a bedside table with a lamp and a toy train on it as well as our keyboard and mouse that you use to play the game. Slightly seperate from this space is our showreel and feedback forms that we are hoping people will fill out, as the project is still an experiment and we are interested in seeing what people think, what they enjoyed, and what could be improved on more.


I was really impressed with alot of the 3D modelling that Nick did for this project as it was really cool to have some of our own models used in the game engine. He put in a lot of hard work to get these done, and though wasnt in studio as much of the rest of us, he more than pulled his weight while working from home, He also put together our final show reel which i thought looked really amazing.

I think it is good that everything came together again at the end and I am feeling really quite pleased with the way everything worked out. I think it is important to note that this project would not have been as successful if  we were missing even one part of the team, and even though we had our hiccups, each and every person was crucial to the success of this project.

Good Work Everybody!

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